![europa universalis 5 increasing colonial range europa universalis 5 increasing colonial range](http://1.bp.blogspot.com/-Vn2usJtrMS8/Uq8l3eYyJaI/AAAAAAAAAiA/aSk-ieWIbFk/s1600/europa_universalis+4+screenshot.jpg)
- EUROPA UNIVERSALIS 5 INCREASING COLONIAL RANGE UPDATE
- EUROPA UNIVERSALIS 5 INCREASING COLONIAL RANGE FREE
Annexing Pagans as a non-pagan no longer increases the badboy. The Diplomatic ability of the ruling monarch affects how quickly badboy is recovered. There is no difficulty modifier to it in MP. Badboy recovery speed have been changed completely, and is changed gradually each month. Badboy value can now have decimals, allowing for minor changes over time and from effects. Badboy display has been changed to be relative to badboy cutoff limits. Badboy cutoff factor for badboy wars at very hard is now depending on the time period (some accumulated badboy is acceptable), and depending on the DIP rating of the monarch. Your stability will no longer increase by +1 by annexing a minor. All countries now have permanent casus belli against any human player with badboy >= 35 on the very hard difficulty.
![europa universalis 5 increasing colonial range europa universalis 5 increasing colonial range](https://i.imgur.com/Yh4xHJl.jpg)
True Badboy wars now work at Very Hard in MP too. ie, one with base 3, hold a maximum of level 3 fortress. You can no longer have fortresses bigger than the base income tax of the province. Diplomatic offers will now stay on screen for maximum of 2 months until they auto-cancel, all to avoid "refuse to answer peace" exploits. Conscription Centers should now be buildable on the same continent as capital, even outside europe. Large fortresses now need a much larger revoltrisk to be automatically lost to rebels. Reformed religion tweaked down slightly. Only naval nations get random explorers now.
EUROPA UNIVERSALIS 5 INCREASING COLONIAL RANGE FREE
Only innovative nations get free manufactories now. Each trade agreement you have now reduces trade efficiency with 1%. There is now actually a -1 penalty to dierolls when attacking across rivers or when landing from ships. Fire and shock bonuses to a leader have no effect when assaulting a fortress. Offensive/Defensive slider now affects prices of fortresses. Placing privateers now only have a 10% chance of increasing badboy, however, all nations nearby get a CB for 3 months. The exploit of clicking back and forth to force interception is no longer possible. Economical resources now affects how much ships you can have. Only cities and colonial cities are now needed to control for total victory in wars. Included are some multiplayer fixes, gameplay tweaks, AI improvements, and scenario and event changes.
EUROPA UNIVERSALIS 5 INCREASING COLONIAL RANGE UPDATE
Here is the v1.07 patch to update your German version of Europa Universalis II.